Jonathan Lopes
I am currently working at Sinn Studio as a Level Designer (Independent Contractor).
I am an imaginative, analytical and team-oriented designer with 4+ years of experience working on long-term projects. Passionate about crafting engaging, fluid spaces, and using level design tools to tell memorable stories.
When I’m not working, I enjoy playing puzzle games, social games, and shooters. I love music and music production, and I make hip-hop beats in my spare time, sampling video games that I’ve loved throughout my life. I used to be Top 200 ranked in Overwatch, but now I’m washed up.
I'm also a big fan of grapes :)
My Skills
Level Design & Game Design
Strong with Level Design tools
Consistent playtesting and rapid iteration
High proficiency in Scripting
Mechanic ideation and documentation
Gameplay research and competitor analysis
Soft Skills
Teamwork and collaboration
Strong and efficient communication
Eagerness to always learn more
Positive mindset and strong morale
Really good at making coffee
Software
Unity / Unreal Engine 5
JIRA / Hansoft / Confluence
Photoshop / Illustrator
Sheets / Tableau / SQL
Substance Designer / Substance Painter
Music Production
I enjoy learning and producing music in my free time. Everything is self-taught, from music theory to DAWs.
I use samples from video games I love, paying homage to those experiences through the details of the beats
If you’re interested, here are a couple unreleased demo beats I’ve been working on :)
Song: 10,000 Bells
Samples - can you catch them all?
My favourite game designer - Shigeru Miyamoto
Animal Crossing: New Horizons
Mario Party 2
Travis Scott - “MAFIA”
Song: Ghost Portraitification
Samples - can you catch them all?
Luigi’s Mansion
Mario Party 2
Street Fighter (1987)