Jonathan Lopes

I am currently working at Sinn Studio as a Level Designer (Independent Contractor).

I am an imaginative, analytical and team-oriented designer with 4+ years of experience working on long-term projects. Passionate about crafting engaging, fluid spaces, and using level design tools to tell memorable stories.

When I’m not working, I enjoy playing puzzle games, social games, and shooters. I love music and music production, and I make hip-hop beats in my spare time, sampling video games that I’ve loved throughout my life. I used to be Top 200 ranked in Overwatch, but now I’m washed up.

I'm also a big fan of grapes :)

My Skills


Level Design & Game Design

  • Strong with Level Design tools

  • Consistent playtesting and rapid iteration

  • High proficiency in Scripting

  • Mechanic ideation and documentation

  • Gameplay research and competitor analysis

Soft Skills

  • Teamwork and collaboration

  • Strong and efficient communication

  • Eagerness to always learn more

  • Positive mindset and strong morale

  • Really good at making coffee

Software

  • Unity / Unreal Engine 5

  • JIRA / Hansoft / Confluence

  • Photoshop / Illustrator

  • Sheets / Tableau / SQL

  • Substance Designer / Substance Painter


Music Production

I enjoy learning and producing music in my free time. Everything is self-taught, from music theory to DAWs.

  • I use samples from video games I love, paying homage to those experiences through the details of the beats

  • If you’re interested, here are a couple unreleased demo beats I’ve been working on :)

Song: 10,000 Bells

Samples - can you catch them all?

  • My favourite game designer - Shigeru Miyamoto

  • Animal Crossing: New Horizons

  • Mario Party 2

  • Travis Scott - “MAFIA”

Song: Ghost Portraitification

Samples - can you catch them all?

  • Luigi’s Mansion

  • Mario Party 2

  • Street Fighter (1987)

Contact Me.

jonathanlopes9916@gmail.com