
Paradigm
Paradigm is a puzzle-platformer that features two dimensions that the players can explore. Discover the power to travel between parallel universes and use it to navigate through large levels filled with puzzles and other challenges. The nameless prisoner finds an artifact that gives him the power of interdimensional travel, and uses it to explore the worlds around him.
Paradigm pushes the boundaries of the puzzle platformer by introducing dual-dimensional puzzles that players must explore in the unique pixelated style of The Last Night or Dead Cells, with the parallaxing depth of 3D background art.
My role on the project was Lead Design and Game Designer.
Design
Tutorials
There were 3 main mechanics the player needed to learn in the first tutorial area:
Movement
Jumping
Two interacting dimensions
I wanted the tutorial to automatically switch dimensions to first show the player how the dimensions interacted. The first jump cannot be completed unless the player does not fall. Additionally, players are unable to continue until the elevator lever in the alternate dimension is switched.
Puzzles
After exiting the elevator, players are given the ability to switch dimensions manually. This simple first puzzle demonstrates further how the two dimensions interact:
2 indivudal levers that open 2 doors in the opposite dimension
1 box / pressure plate.
The introduction of the box tutorializes that if the player picks up a box, that object can be brought between dimensions to solve puzzles. The pressure plate is also located in the opposite dimension of the box and door, so it is impossible to complete the puzzle without the box to hold down the plate.