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I was previously employed at Clipwire Games in downtown Toronto working on The Price Is Right: Bingo! as a Lead Game Designer. I was responsible for many of the features, mechanics, economy and content design in the game. Currently, it sits as the second-highest grossing Bingo Game on the AppStore!

The Price Is Right: Bingo!

  • Managed product timeline, team tasks and project direction for all Clipwire Games products

  • Responsible for 3M+ monthly revenue from 500K+ annual players across multiple live games

  • Iterated and refined on existing game mechanics with playtest feedback

  • Designed new gameplay mechanics that fit with theming and project scope

  • Refined gameplay and mechanics through rigorous playtesting and iteration

  • Analyzed daily user KPIs and metrics, resulting in data-driven decisions and iterative monthly updates

  • Proposed and developed 150+ A/B tests resulting in persistent increases in key metrics such as ARPPUARPDAU, LTV, Retention and Conversion

  • Logged and tracked 500+ tasks and bugs

My Responsibilities

Game Design

Live service games generate tons of data, I analyzed new data daily, noting any product trends:

  • Revenue trends

  • Engagement metrics (D0-D30+)

  • Lifetime value

  • Churn rates

My design approach is data-driven, but always player-centric. I was responsible for spearheading the development of new features and economy refinement, all driven by precise metrics that guided by decision making.

  • Investigated why players are/are not engaging with the product, and if design goals were being met

    • Pitched ideas using data and metrics to support my decisions

  • Design decisions were considered holistically, ensuring it fit within the broader player journey

  • Combined data with player psychology to create and increase long-term engagement

Live service longevity is driven by effective LiveOps. I owned the product cadence, created new and updated existing LiveOps for all Clipwire Games live titles.

  • Cadence of LiveOpswas refined as data showed what was/wasn’t working

  • Predictable content releases drove engagement spikes

  • Maintained novelty by “spicing it up” once in a while - new events kept things fresh

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Bingo Story